The act of buying the cell iteration of an expert wrestling simulation sport, particularly tailor-made for gadgets working on the Android platform and recognized by the numerical designation ‘2K15’, constitutes a technique of digital distribution. This entails acquiring the sport file and subsequently putting in it on a appropriate Android system, thereby enabling gameplay.
The importance of accessing this explicit sport lies in its perceived worth to fans of wrestling and cell gaming. It supplies a transportable leisure choice, permitting people to have interaction with a digital illustration of the wrestling world. Traditionally, the provision of such ports has broadened the accessibility of gaming experiences, catering to a demographic that values comfort and cell performance.